Tailor Made Video Games
(eBook)
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Format
eBook
Language
English
ISBN
9781543970975
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Citations
APA Citation, 7th Edition (style guide)
Eric Eliason., & Eric Eliason|AUTHOR. (2019). Tailor Made Video Games . BookBaby.
Chicago / Turabian - Author Date Citation, 17th Edition (style guide)Eric Eliason and Eric Eliason|AUTHOR. 2019. Tailor Made Video Games. BookBaby.
Chicago / Turabian - Humanities (Notes and Bibliography) Citation, 17th Edition (style guide)Eric Eliason and Eric Eliason|AUTHOR. Tailor Made Video Games BookBaby, 2019.
MLA Citation, 9th Edition (style guide)Eric Eliason, and Eric Eliason|AUTHOR. Tailor Made Video Games BookBaby, 2019.
Note! Citations contain only title, author, edition, publisher, and year published. Citations should be used as a guideline and should be double checked for accuracy. Citation formats are based on standards as of August 2021.
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Grouping Information
Grouped Work ID | 9bfe6738-55a8-9524-a14c-446c0e7540d0-eng |
---|---|
Full title | tailor made video games |
Author | eliason eric |
Grouping Category | book |
Last Update | 2024-05-15 02:01:14AM |
Last Indexed | 2024-05-16 04:35:05AM |
Book Cover Information
Image Source | hoopla |
---|---|
First Loaded | Jul 22, 2022 |
Last Used | Dec 21, 2023 |
Hoopla Extract Information
stdClass Object ( [year] => 2019 [artist] => Eric Eliason [fiction] => [coverImageUrl] => https://cover.hoopladigital.com/vsa_9781543970975_270.jpeg [titleId] => 12376694 [isbn] => 9781543970975 [abridged] => [language] => ENGLISH [profanity] => [title] => Tailor Made Video Games [demo] => [segments] => Array ( ) [children] => [artists] => Array ( [0] => stdClass Object ( [name] => Eric Eliason [artistFormal] => Eliason, Eric [relationship] => AUTHOR ) ) [genres] => Array ( [0] => Games & Activities [1] => Reference ) [price] => 0.48 [id] => 12376694 [edited] => [kind] => EBOOK [active] => 1 [upc] => [synopsis] => The purpose of this book is to show how someone could specify a video game more or less and have the computer create the rest. The video game will not cover humans. The video game factors are map, motion, appearance and related, lighting, attributes, abilities, inventory, and intelligence of objects, pausing and saving, complexity and difficulty. The user can specify several properties of these, by default, by difficulty and value, by linking them to each other, and with complicated formulas if somehow the regular ones aren't enough. They will specify the data in chunks for what doesn't default. Helpful tips for how the computer could work are given. We cover about 99.99% of generic copies of board and video games herein. While it is hoped that I have covered virtually all video games and specified the general ways to divide them, it is possible that I made glaring omissions to game specifications. If these are discovered, they can be inserted by future readers/users or in new publications. We do this in 0-D to 3-D and beyond. [url] => https://www.hoopladigital.com/title/12376694 [pa] => [publisher] => BookBaby [purchaseModel] => INSTANT )